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Next up
@ Beta_Space
PEGASYS | A Presence-Generating Art System | by Sarah Moss
Exhibition | 6 November - 13 December 2009
Launch Date | Saturday 21st November 2009 | 3 – 5pm
PRESS RELEASE
*Please note that from 2-13 December 2009, there will be a film clip discussing PEGASYS in the space, rather than the interactive work. This is due to the extremely positive response from a global audience and the system's acceptance to the X-Media Lab, Sydney for the 27, 28, 29 November 2009. A huge thank you to Sarah for bringing Deb along! *
PEGASYS is an interactive and
immersive film experience created by CCS PhD candidate Sarah Moss. It is the artistic realisation of her
academic enquiry into cinematic experience, participatory art, presence, and
the exploration of a digital environment by way of a bio-technological input. In utilising the state of the art interactive
Tobii Technology, participants navigate the 3 modes of this experience not at
the touch of a button, but with a measured glance.
The evaluation process for PEGASYS studies people’s
experiences of surround-sound audio and panoramic video clips displayed at Beta_space for the duration of the exhibition. The high definition video is viewed
within a digital display environment in a widescreen cinematic mode. All
real-time media clips are activated by means of Tobii eye-gaze control
technology. By navigating either left or right the participant is able to pan
360-degrees stopping where they choose, along the riverside of a natural
Australian bush paradise, Crystal Pool,
embedded in the Royal National Park, Sydney.
PEGASYS contains 90 minutes of digitized photorealistic content; it is an
investigation into the passing of time, of place with and without people,
nature, and the art of engagement.
About the space
Beta_space is a
working environment, a laboratory yielding valuable research outcomes. It gives
participants the opportunity to be creatively involved in the development of
new forms of artistic expression, and it gives the general public an insight
into the creative process of artists and technologists, and the experience of
audiences. A key aspect of this working
environment is evaluation, and every artwork exhibiting in Beta_space goes
through a rigorous and academic evaluation designed by the student.
About the Technology
Tobii Technology is
the global market leader in hardware and software solutions for eye tracking
and eye control. With eye tracking a computer knows exactly where a person is
looking, enabling new powerful ways to understand behavior and enhanced control
interfaces. Tobii’s products are widely used within the scientific community
and in commercial market research and usability studies, as well as by disabled
people as a means to communicate. For more information please contact Tobii’s pacific area manager Bas Tijdhof
About the Artist
Sarah's background
in theatre and video production places her new work on firm foundations. For
five years Sarah operated a multi-media studio that offered film production,
graphic design, DVD authoring, web design and theatrical promotional packages.
Sarah has spent a considerable amount of time working as a production manager /
technical director / stage manager in the theatre and in more recent years has
produced new video works for use as interactive components for the stage. Sarah
has a Diploma of Graphic Arts, a BCA in Theatre Production and Film Studies and
a Graduate Certificate in Interactive Multimedia. Sarah is currently the
Managing Editor for Leonardo Transactions and a casual academic at UTS.
A special thank you to the Co-Investigators and
Collaborators
Dr Alastair Weakley, Director of The Interaction
Consortium
As well as operating
his own Sydney
business, The Interaction Consortium, Dr Weakley has committed a considerable
amount of time and expertise into the technological development of PEGASYS. Alastair
is a specialist in creative collaboration. He has a background in product
development and a PhD in computer science.
Oleg Sakharov
Oleg is Russian
technologist with an eye for the small stuff. During the past six months Oleg
has worked with the Tobii SDK to build an interface for PEGASYS. His efforts,
adaptability and enthusiasm have proven vital in the production of this new
work.
Professor Ernest Edmonds, Director
of the Creativity and Cognition Studios
(Australia
and UK)
Ernest Edmonds is a
practising artist and an international expert on human-computer interaction and
creativity. He is Research Professor of Computation and Creative Media in the
Faculty of Engineering and Information Technology and Director of the
multi-disciplinary practice-based art and technology research group, the
Creativity and Cognition Studios.
Dr Michael Donegan (COGAIN UK,
Smartlab Digital Media Institute EUL, UK)
Dr Mick Donegan assisted PEGASYS by sharing his
knowledge and experiences of eye tracking with the artist Sarah Moss. Donegans
contribution formed an important component of the collaborative team and more
to the point he provided the inspiration to develop PEGASYS in the first place.
ACID (Australasian CRC for
Interaction Design, QLD, Australia)
The Australasian CRC
for Interaction Design Pty Ltd (ACID) is an Australian Government funded
Cooperative Research Centre. ACID works in the areas of game development,
digital art, performing and visual arts, design, film, television and
multimedia.
NPWS (National Parks and Wildlife
Society, NSW, Australia)
Matthew Connell, Principle Curator
of Physical Sciences and Information Technology, PHM
Matthew Connell, as well as holding the above title,
initiated Beta_space with Ernest Edmonds and Lizzie Muller in 2004. He curated the award winning Cyberworlds
Gallery where Beta_space is housed and has been an expert with the Powerhouse
for 18 years.
Deborah Turnbull, Director of New
Media Curation
Deborah Turnbull is
a new media curator. Her first major curatorial project focused on the
audience's role in interactive art, which fuels her interest in how technology
can augment traditional art practice. Deborah has recently shifted her focus to
becoming concerned with how artists take what they have learned in galleries
like Beta_Space and apply it to the next stage of exhibition: in finished
gallery spaces. Knowing her appreciation for emergent technology, Deborah was
invited back by CCS to curate Sarah’s exhibition.
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